Magic of the Forged

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Orcish magic is has always been heavily tied to religion, though among the Forged at least there has come a split between the traditional priesthood and other forms of magic. Like their counterparts in the Whispering Woods they respect necromancers, but among the Forged a necromancer is more likely to be a wandering practitioner than a hidden and mysterious advisor. Forged tales speak of necromancers who, in their communion with the dead, will show up at key points to give chieftains ancestral advice in times of need and then disappear back into the night.

Shadow magic is more acceptable amongst the Forged than in the Whispering Woods, or at least less dangerous. Shadow mages tend to be used as scouts, assassins and specialised skirmishers, though the Forged sense of honour does not tend to hold such fighters in high prestige. Similarly, Earth, Water and Air magic are tolerated but not terribly popular, as the gifts of such lists are largely rendered meaningless by the Forged religion.

Study of pure Arcane magic and Artifice are dicey at best. Though both are useful, they are tainted in the minds of orcs by the legacy of Agryos. All too often a orc who takes up study of either will be accused of “going human”, a reference to a bitter past and current enemy. Though literacy is more common among the Forged than their forest counterparts there are no schools in the Iron Hills, and all magic must be learned through apprenticeships or down family lines.

Other forms of magic are less welcome among the Forged. If a secondary list is taken by a Bloodpriest or Hearthsinger it is usually combat based, though there are a growing number of Artisans trained by elven smiths making headway in the villages. Whilst other forms of magic are not forbidden, there are no social structures in place to make them easily accessible, and they carry little prestige within Forged society.