Culture of New Agryos

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The lives of the people within Agryos revolves around the progress of their city state, and near all those who live within their borders are tasked with their continued growth and prosperity. How an average citizen’s life is shaped depends heavily on which city state they owe allegiance to. Corrin is the richest, built on sea trade and the one to best survive the disaster of the Cataclysm; Melia supplies New Agryos with raw essentials such as food and timber, its people specialising in large-scale farming; Alathane dominates the military and is responsible for producing the best battlemages and soldiers; and last of all is Aspatria, the centre of magic and technical capital, if much reduced from its predecessor. Though there are technically four nations, only Corrin, Alathane and Aspatria hold seats on the Triumverate as voting members.

The ranks of the citizenry are divided between class lines, the vast majority being made up of the labouring classes who toil in the foundries, upon the land or crew the fleets of trade ships. Agryos however offers a chance for all to progress in society – provided they show a talent for magic. New Agryos does not have statewide schools after the fashion of the dwarven Empire, with one exception. Any child upon the age of ten can submit to a standardised test, which if passed allows them to enter into state sponsored higher education within the colleges of magic. Whilst technically open to anyone, these tests naturally favour those whose parents are rich or dedicated enough to hire tutors, or to apprentice their child to a mage.

There is little doubt that both the power of Agryos and power within Agryos lies within its mastery of the arcane. Their command of magic in unrivalled amongst the nations of the world and their entire society is shaped about its use, particularly in artifice and its many uses. Street lighting is common in all but the most closed of location in a settlement. Extensive water works have provided running water to homes in the major cities. Dedicated schools and colleges are well established within the lands of Agryos, most notably within the city-state of Aspatria. The local collages teach magic that could be utilised for trades or within battle while the Grand College of Magic in Aspatria is seen as the height of learning, encompassing all of the schools of arcane magic and its use. Every part of Agryian life is touched by the hand of magic, and most of its rulers are mages. The power of the arcane is evident across Agryos, an outward display of strength designed to show that while humanity was once broken, they have risen again.

There are however other routes to power. Within Corrin one might climb via sponsorship in the trading families, whilst in Alathane climbing the ranks of the military will provide higher social standing. Both the trading families of Corrin and the military aristocracy of Alathane are seen as ‘noble’ classes, families which have held power for generations and can claim a lineage back to Old Agryos. The same cannot be said of the landed gentry who occupy the upper echelons of Melia, who are typically regarded by others as ‘new money’.

No matter what nation however, wherever they are in New Agryos the manaborn occupy an awkward position generally seen to be the lowest rung of the ladder. Officially they are as much a part of the New Agryan lands and any other, but in actuality manaborn are still the subject of aggression and distrust in the streets, or even outright violence if they intrude upon polite society too much. A small faction has emerged recently preaching tolerance for the manaborn, citing their obvious connection to the arcane as exemplifying the traits which Agryos has traditionally admired, but these views are still extremely rare.



Entertainment and the Arts

In the might of Old Agryos the level of art and cultural sophistication was perhaps unrivalled anywhere else upon Anvar. Strength of magic and artifice led to a great development in areas such as sculpture and architecture. These advancements created vast open areas within their cities, ornate gardens, towering buildings and playhouses where play-writes and musicians entertained thousands.

The population has a taste for the dramatic, preference was for tales told around past conflicts and wars. These often painted the orc race in a rather negative light. Stories of great beasts vanquished by noble heroes drew crowds to high acclaim, while those of love drawn together through conflict were always popular.

Amongst the works of artifice achieved within Agryos one of the most highly prized amongst the general population were the Dreamspheres. a blend of illusionary magic and expanded ritual lore. This item was a work of wonder to many who experienced its working in the grand theatres of Agryos. The artefacts drew the audience of a production into a dreamlike world where the movements of the actors upon the stage were enhanced to the point that the viewer became part of the act.

Since the establishment of the nation on Ilmarin much of what was once commonplace has been lost. While in the Old Empire the pursuit of the arts were widespread and of a low cost. In modern times it is mainly the realm of the upper classes who are able to afford such luxuries. In a similar manner the number of citizens that follow a life in the arts is lower. Those who achieve notary can find themselves in great demand by nobility seeking to flaunt their wealth by commissioning an artist to create works for them.

Language and Naming Conventions

The language of Agryos varies dependant upon ones position in society. "High Agryan" is seen as the language of Old Agryos. One used by high society, for formal and legal matters. It is a language of flowing sounds shaped around the incantations of magical use. Its origins can be traced back to the southern isle though the long period of isolation from humanity there has developed the language to the point the likeness are only slight at best. While "High Agryan" is seen as the official language of the nation the most frequently spoken is that of "Low Agryan". Often refereed to as "The Trade Language" or quite simply, "Common". While it retains some of the more lyrical and flowing elements of "High Agryan", particularly in its use of adjectives the language over all is easier and is the one most likely to be spoken by those of other nations.

Male- Alorn, Daharion, Malvoria, Rhaylor

Female- Alana, Delphne, Hypatia, Varia

Family Name- Aravor, Galand, Harro, Van/Val-

Family names that can be traced back to those of Old Agryos are of particular note within Agryan society. They show a lineage of high status. Particularly if one can be traced back to an ancestor of significance.


The written language of Agryos is based around a flowing script, highly descriptive and best put to use, unsurprisingly, in spellcraft. As with its spoken counterpart the written form is divided between "High" and "Low" Agryan.

While the former would be expected to be seen in places of learning and law as a formal script "Low Agryan" is seen in everyday use. The average citizen would be expected to be able to write in both forms though for those of greater study such as those in position of authority or magic uses the use of the formal "High Agryan" is required.

Many of the words within the Agryan script are formed from magical symbols commonly found in the magic craft. Their origin rises from, as with the spoken form, the land of Anaturu. Study has found evidence of the more uniform symbols carved upon ancient ruins located there that could in the distant past have been the source for modern Agryan.